Markus Lerner

Polygon Playground

Polygon Playground is a ‘dynamic lounge object,’ incorporating 3D projection technologies and sensors to detect movement and proximity of people in the room. The physical structure is such that up to 40 people may climb, rest, or walk around it, while sensors cause the ‘landscape’ to continuously change as as long as there is human presence. Often the imagery responds to movements, so running across the top of the structure may cause it to highlight the participants footsteps. Other motifs include grids, filling with water, orbs or color that can be ‘kicked’ around, and various abstract color forms.

Outerspace

4_outerspace_sample.jpgOuterspace is a reactive robotic creature with lifelike interactive behaviour. The robot wants to explore the world surrounding him, or the outer space, exhibiting curiosity and waryness as an aprehensive animal might. A participant may put a hand up to the robot and cause it to pull away, as if surprised at the recognition of another being, then move forward searching for the thing that caught it’s attention. The concept that insprired the work was that an object, inherently not living, cannot have emotion. In order to create an emotional object (the goal), first the thing must be aroused, feel, have a emotion; then comes emotional expression. In technical terms, it must read input and display output.